I’m finally allowed to say that I wrote a pretty cool adventure for Dungeon magazine, available today. It’s called The Hammer Falls and it’s about a clan of duergar, a metalworking refinery, a giant magical hammer, and a sinister imp named Sleed with plans above and beyond what you’ll find in the PDF (to be continued in another Chaos Scar adventure, I hope). This was my first article for Wizards of the Coast, and, more importantly, the first time I’ve ever been paid to write anything involving D&D. It might just be a short little adventure about dwarves and devils, but I know I’ll always remember it as my “first real gig” – or whatever the kids are calling them nowadays. So please, read it, play it, and let me know what you think!
I can’t offer the adventure here on my site, but you can view and download it if you have a D&D Insider account. Summary below:
The Hammer Falls is a short adventure for five 2nd-level characters that takes place in the Chaos Scar. The characters enter an abandoned metalworking refinery under the control of a clan of duergar who have given their souls to infernal forces in exchange for power. Inside, the duergar work tirelessly to uncover the secrets within a river of lava corrupted by a shard from the meteorite.
An overpowering stench of sulfur lingers in the air as you approach the refinery. It’s evident from the decay and debris that the facility has not been used in many years. One of the upper walls has collapsed, and rusty tools lie scattered around the entrance, yet steam and smoke billow out from the broken chimneys, rising above the faint sound of hammers on anvils that echo within the broken walls.