Archive for March, 2010

Surface Tension

From now on, encounters will appear on Wednesday mornings each week. Monday is D&D night and will let me test and tweak some ideas, and I won’t need to be up late on Sundays due to my inevitable weekend procrastination. Hopefully that won’t bother more than two of my three readers. ;) I threw in another detailed skill challenge into this adventure, which determines where and how the encounter begins. Enjoy!

Surface Tension is a standalone encounter designed for five characters between levels 6 to 8.

The city of Stonegate was built on an expansive series of canals and aqueducts, used long ago to divert and carry water to neighboring cities. Now, the sewers are home to a variety of dangerous creatures, including a band of murderous sahuagin. The sahuagin climb to the surface each night, killing and kidnapping the city’s residents, who call for any brave enough to enter the aqueducts and dispatch this new threat.

Download: PDF | PDF (no map)

Illusions and Elusions

I’ve been trying to think of settings that I can flesh out later as full adventures or cool places of interest. The Halls of Glass are probably one of my favorites–nothing quite like an ancient library of magical illusions.

Illusions and Elusions is a standalone encounter designed for five characters between levels 8 to 10.

The Halls of Glass, a mysterious academy for powerful illusionists, holds many secrets found in—and outside of—reality. Its corridors are lined with mirrors, magic, and tricks, all waiting for those curious enough to try and unravel the layers of deception found in each mirage, apparition, and trick of the mind. As its masters would warn: be on your guard, for seeming means nothing—and nothing is as it seems.

Download: PDF | PDF (no map)

Greenskin Gorge

Here’s a simple, uncomplicated encounter for goblin lovers… with a twist! After years of escorting caravans and being ambushed by goblins, it’s your turn to return the favor.

Greenskin Gorge is a standalone encounter designed for five characters between levels 4 to 6.

A canyon full of goblins, orcs, and trolls is infamous for its many ambushes—few that enter the gorge escape without a hostile incident. A nearby merchant outpost has had enough of the harassment, and tries to enlist the PCs to help in an ironic turn of events: using the gorge’s many hiding spots to set an ambush for a convoy of goblins as they return from raiding a nearby caravan.

Download: PDF | PDF (no map)

Champions of Cevaroun

Champions of Cevaroun is a standalone encounter designed for five characters between levels 10 and 12.

Returning to the icy tundra of Cevaroun after four years, the Frozen Ring, the tournament of tournaments, has begun. Its call is heard across mountains and oceans, drawing the bravest heroes, villains, and warriors from their corners of the world to compete in the cold and unforgiving arena of legend. Those with enough cunning or skill to emerge victorious may return to their homes as a champion of Cevaroun, a title of infinite renown and jealousy; or, if they fail, they may fall to the sword, fading away to sounds of a cheering crowd. Legends live and die on the icy floors of Cevaroun’s arenas, and the time has come once again to name such champions—the horn blows, summoning the worthy, for the Frozen Ring awaits.?

Download: PDF | PDF (no map)