How to Train Your GolemPosted by Corwin
I missed last week, so I’ll be working on putting two shorter encounters up next week to make up for it (blame the Detroit Red Wings, if they would win in fewer than 7 games it wouldn’t be an issue). These latest two have been three-encounter adventures and they’re quite time-consuming, but both ideas only seemed to work as a series of encounters.
Also, not that I’m not proud of my other adventures, but I am less proud of them than this one. I think I’ve finally started to get a feel for levels of complexity and detail needed to keep players entertained without overwhelming them – this week’s adventure has just the right amount of stuff-to-worry-about and stuff-that-doesn’t-matter, and I hope it’s more enjoyable for both the DM and players.
How to Train Your Golem is a collection of three short encounters designed for five adventurers of 12th to 14th level, taking place on the small and remote island of Brak. After arriving on Brak, the players will be tasked with training a golem with the skills necessary to defend the island’s inhabitants from dangerous dragonspawn. First, the players will train their golem to move against small and quick dragonspawn. Then the players must teach their golem to fight, practicing against a pack of larger, more volatile dragonspawn. Once the golem has been properly trained, the players will test it out in battle against a cunning group of lurking dragonspawn.
Isolated from higher society, the island of Brak sits alone, its erratic weather and currents deterring most passersby who would trade or visit. Some settle on the island for this very reason, seeking solitude and peace—an escape from the overcrowded cities and selfish wars found so often on the mainland. Here, the inhabitants find simple lives, enjoying the calming tranquility of Brak’s lush valleys and pristine shores.
Although free from the petty squabbles of kings and countries, Brak is not without its problems. Surviving on the island can be difficult; weather is harsh, monsters are large, and lives are short. Left alone for centuries, several species of dragonspawn have made Brak their home, breeding and thriving. The creatures have no fear of humanoids, seeing them as nothing more than a convenient food source. These dragonspawn—found in nearly every shape and size—frequent the settlements of Brak looking for an easy meal, hoping to find a full stomach.
To combat this threat, the island’s residents turned to an accomplished artificer named Cuciph, who, limited by Brak’s few resources, brought the terrain itself to life as stone golems. Controlled by magical amulets, these constructs are big, sturdy, and powerful, and should be more than enough to defend the settlements—once properly trained, of course.